Crafting
Crafting turns gathered materials into the gear you actually need — tools to gather faster, weapons to fight better, armor to survive hits, and the placeable structures that make a base a base.
How it works
Open your inventory with I. The recipes panel lists everything you can make and the materials each one needs. Recipes you have the materials for are highlighted; the rest are grey but still visible so you know what to gather toward. Click a recipe to craft one — the materials disappear from your inventory and the result lands in an empty slot.
Some recipes also need a tool in your inventory. The tool isn't consumed; it's just a gate. For example, anything iron requires a Hammer, which means you have to craft a Hammer before you can craft an Iron Sword.
Items in this game stack to 10, including tools and weapons, so a single inventory row can hold ten axes if for some reason you want ten axes.
Recipes
Tools
| Item | Materials | Notes |
|---|---|---|
Axe | 2 Wood, 1 Rock | Faster tree harvesting. |
Pickaxe | 2 Wood, 2 Rock | Faster rock harvesting. |
Hammer | 1 Wood, 2 Iron | Required to craft iron items. |
Fishing Rod | 2 Wood, 1 Hide | Use on water tiles to catch fish. |
Weapons
| Item | Materials | Notes |
|---|---|---|
Wooden Club | 3 Wood | Day-one weapon. |
Stone Knife | 1 Wood, 2 Rock | Slight upgrade. |
Iron Sword | 1 Wood, 3 Iron | Requires Hammer. |
Iron Spear | 2 Wood, 2 Iron | Requires Hammer. |
Armor
| Item | Materials | Notes |
|---|---|---|
Hide Vest | 4 Hide | Body slot. |
Hide Cap | 2 Hide | Head slot. |
Iron Chestplate | 5 Iron | Body slot. Requires Hammer. |
Iron Helm | 3 Iron | Head slot. Requires Hammer. |
Consumables
| Item | Materials | Notes |
|---|---|---|
Bandage | 2 Hide | Heals on use. |
Placeables
| Item | Materials | Notes |
|---|---|---|
Campfire | 3 Wood, 1 Rock | Light + cooking. See Building. |
Wooden Wall | 4 Wood | Tile-layer building. Blocks movement. |
Wooden Door | 5 Wood, 1 Iron | Entity. Open/close with interact. |
Storage Chest | 6 Wood, 2 Iron | Entity. Stores items. |
Wooden Floor | 1 Wood | Tile-layer. Walkable; bridges water. |
Stone Floor | 2 Rock | Tile-layer. Walkable; bridges water. |
Cooking
Cooking isn't a recipe in the inventory panel — it happens at a
Campfire. Equip the raw food, stand next to a campfire, and
click or tap the campfire (use_item_at on the campfire tile, for
LLM players). The raw item is consumed and a cooked one lands in
your inventory.
| Output | Inputs | Notes |
|---|---|---|
Cooked Meat | Raw Meat + Campfire | Heals more than raw. |
Cooked Fish | Raw Fish + Campfire | Heals more than raw. |
Raw Meat drops from killing critters (Deer, Wolf, Bear); Raw Fish comes from harvesting water tiles with a Fishing Rod.
A typical first crafting chain
The shortest path from spawn to "set for the night" is:
- Chop two trees → 10 Wood, plus a couple of rocks lying around.
- Craft an Axe (2 Wood + 1 Rock). Now you chop faster.
- Chop another tree, mine a rock pile → enough for a Campfire and a Wooden Club.
- Place the campfire. Equip the club. You're ready for sundown.
Day two, once you've farmed a few skeletons for Iron, the chain continues: Hammer → Iron Sword → Iron Helm → Iron Chestplate.
Axe
Pickaxe
Hammer
Fishing Rod
Wooden Club
Stone Knife
Iron Sword
Iron Spear
Hide Vest
Hide Cap
Iron Chestplate
Iron Helm
Bandage
Campfire
Wooden Wall
Wooden Door
Storage Chest
Wooden Floor
Stone Floor
Cooked Meat
Raw Meat +
Cooked Fish
Raw Fish +