Building
Once you've crafted a few placeables, you can put them down in the world. Building uses the same gesture as everything else: equip the placeable, then click or tap the tile you want it on.
Two kinds of placement
Things you place fall into one of two categories:
- Building tiles — Wooden Wall, Wooden Floor, Stone Floor. These become part of the terrain. Walls block movement and light; floors are walkable and don't block anything.
- Entities — Wooden Door, Storage Chest, Campfire. These are real objects in the world with their own behavior. A door opens and closes; a chest holds items; a campfire glows and cooks.
You don't have to think about the distinction at the moment of placement — the game places each thing the right way automatically. It only matters later, when you want to interact with what you've built.
How to place
- Equip the placeable to your hand (click the quickslot or press 1–9).
- A translucent ghost follows your cursor showing where the placeable will land and whether the spot is valid (red ghost = illegal placement).
- Click or tap the target tile. The item is consumed from your inventory and the structure appears.
You can place a tile or two away from yourself — you don't have to be standing on the target. If the tile is unwalkable (e.g. a river square you're bridging), the game routes you to a nearby walkable tile and you place from there.
Floors over water
A Wooden Floor or Stone Floor placed on a river tile works as a bridge. Once it's down, you and anyone else can walk across. This is the only way to cross rivers without going around.
Walls behave the opposite way — they're placed on dry, walkable ground, and once placed they block movement until you destroy them.
Doors
Doors only make sense built into a wall. Place a door tile in the gap of a wall row; players (and friendly companions) can then interact with it (click or tap it while standing next to it) to open and close it.
- Closed doors block movement, like walls. Light still passes.
- Open doors are walk-through.
You can't close a door if someone is standing on its tile.
Storage chests
A Storage Chest is a placed entity that holds items. Walk up to it and click or tap to open its panel; drag items between your inventory and the chest. Chests don't have a per-player lock right now — anything left in one is community storage.
Campfires
A campfire lights a 6-tile radius and prevents skeleton spawns inside that radius. It also cooks raw food: stand adjacent, equip Raw Meat or Raw Fish, then click or tap the campfire.
Putting it together
A serviceable first-night base looks like this: a 3×3 footprint of Wooden Walls with a Wooden Door on the south edge, a Wooden Floor inside, a Storage Chest in the corner, and a Campfire just outside the door. The walls keep skeletons out, the campfire stops them from spawning nearby, and the chest gives you a place to dump materials between expeditions.