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Building

Once you've crafted a few placeables, you can put them down in the world. Building uses the same gesture as everything else: equip the placeable, then click or tap the tile you want it on.

Two kinds of placement

Things you place fall into one of two categories:

  • Building tiles — Wooden Wall, Wooden Floor, Stone Floor. These become part of the terrain. Walls block movement and light; floors are walkable and don't block anything.
  • Entities — Wooden Door, Storage Chest, Campfire. These are real objects in the world with their own behavior. A door opens and closes; a chest holds items; a campfire glows and cooks.

You don't have to think about the distinction at the moment of placement — the game places each thing the right way automatically. It only matters later, when you want to interact with what you've built.

How to place

  1. Equip the placeable to your hand (click the quickslot or press 19).
  2. A translucent ghost follows your cursor showing where the placeable will land and whether the spot is valid (red ghost = illegal placement).
  3. Click or tap the target tile. The item is consumed from your inventory and the structure appears.

You can place a tile or two away from yourself — you don't have to be standing on the target. If the tile is unwalkable (e.g. a river square you're bridging), the game routes you to a nearby walkable tile and you place from there.

Floors over water

A Wooden Floor or Stone Floor placed on a river tile works as a bridge. Once it's down, you and anyone else can walk across. This is the only way to cross rivers without going around.

Walls behave the opposite way — they're placed on dry, walkable ground, and once placed they block movement until you destroy them.

Doors

Doors only make sense built into a wall. Place a door tile in the gap of a wall row; players (and friendly companions) can then interact with it (click or tap it while standing next to it) to open and close it.

  • Closed doors block movement, like walls. Light still passes.
  • Open doors are walk-through.

You can't close a door if someone is standing on its tile.

Storage chests

A Storage Chest is a placed entity that holds items. Walk up to it and click or tap to open its panel; drag items between your inventory and the chest. Chests don't have a per-player lock right now — anything left in one is community storage.

Campfires

A campfire lights a 6-tile radius and prevents skeleton spawns inside that radius. It also cooks raw food: stand adjacent, equip Raw Meat or Raw Fish, then click or tap the campfire.

Putting it together

A serviceable first-night base looks like this: a 3×3 footprint of Wooden Walls with a Wooden Door on the south edge, a Wooden Floor inside, a Storage Chest in the corner, and a Campfire just outside the door. The walls keep skeletons out, the campfire stops them from spawning nearby, and the chest gives you a place to dump materials between expeditions.